THE WITCHER 3 - Uma visão geral
Monsters, each with their own lore, posing unique hunting challenges and responding to changes in the environment
The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder player progress.[107] According to Wallace, the game's load times were too long.[108] Leack noted that the game had a graphic downgrade, and the actual game did not look as good as the 2013 demonstration.
The developers describe the content like this: “The Witcher 3: Wild Hunt contains strong language, intense violence, blood and gore, as well as nudity and sexual material. ”
It holds more than 200 game of the year awards and has been cited as one of the greatest video games ever made. Two expansions were also released to critical acclaim: Hearts of Stone and Blood and Wine. A "Game of the Year Edition" was released in August 2016, with the base game, expansions and all downloadable content included. The game has sold over 60 million units as of May 2025, making it one of the best-selling video games of all time. A sequel titled The Witcher IV is in development.[1]
Review the game Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Assuma este contrato Muito mais importante do sua vida: rastrear a criança da profecia — a chave para salvar ou destruir o mundo.
• Cace uma Enorme variedade de monstros exóticos, a partir de feras selvagens à espreita nas passagens montanhosas até astutos predadores sobrenaturais em emboscadas nos becos sombrios de cidades densamente povoadas.
Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other minigame proposals, including a drinking game, knife throwing, and ice skating.[41] A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Percival, a Polish folk band that plays on reconstructions of medieval instruments.
They perform their own compositions as well as old Slavic melodies, which made them a good choice for what Przybyłowicz had in mind.[64] According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.[65]
In times of war, chase down the child of prophecy, a living weapon foretold by ancient elven legends.
Unforgettable quests deeply linked with the core storyline and designed with care to draw players in
Take on the most important contract of your life: to track down the THE WITCHER 3 child of prophecy, the key to saving or destroying this world.
Discover the skills and strategies needed to survive in The Witcher 3: Wild Hunt by reading our community guides on combat, alchemy, monster hunting, and witcher signs.
Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.